## Random Metal walkthrough with Felid Notes from [this video](https://www.youtube.com/watch?v=3AnCu97deKw). ```glish Matter options. Advanced panel. Left: global params will affect all. Randomiser wheel deviance factor controls how much randomness so large for complete random, small for perturb bleed does something different for each engine global pitch, affects all pads bend sensitivity stretch controls length, but isn't an envelope gain vel sens Big central XY pad affects everything. 12 pads are 12 instances of the generator. Each pad has its own wet of params Or use keytracking mode. Randomise to right only randomises pad params. Left randomise affects right params according to deviance on right randomise. Pad params: impact affects attack transient decay determines how long the sound curve determines when decay comes into effect pitch shift freq shifter but varies depending on engine type, each matter has 4 built in variations color, matter dep fx: eq lf hf, loudest above, quietest below right dial controls how much effect is applied color controls color of fx right of right randomise causes per hit variation. ```