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GForce MAP Youtube Notes 003

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GForce MAP Youtube Notes 003

More Vulture Culture. Preset comments end and sound design begins at around 34m.

Sound Design

More west coast. (West = start simple and process to make more complex; East = start complex and filter down.) Start with tri, then waveshaping to make more complex. Second tri. up an octave. detune -16cent.

Modulation. We can modulate anything with 3 envs, 3 lfos drawable, noise is a sh of noise osc, mw vel at key. We have 3 oscs, including mod osc, drawable LFO's, noise source. Mods support MPE and poly aftertouch.

Let's mod osc a waveshape with env. Osc b with an lfo. Draw in some lfo or load preset. e.g. "four saw". Shape mod takes mod osc to modulate waveshape.

Self playing patches? Prob not, unlike with real Buchla. Generally we have to press at least one key. (# But note we could send midi in from e.g. Cardinal).

Mod osc has its own shaper. It can be key tracked, free running.

Now we have something harsh, so need a filter. Put filts in par, turn off filt b. Mod peak with env. Turn back on filt b mod cut with env c. long env.

You can draw your own filter.